bonus XP isn't modified by XP penalities or buffs (intelligence, debuffs, etc.). Bonus XP drops to 0 once reaching a preset limit. Bonus XP is gained for the first kills of each enemy type and varies based on type. Unlike the standard game stats, the types of enemies tracked are more specific. Some bonus perks may offer additional unlocks for crafting. At a certain point enemies may give bonus perks or rewards based on type. At certain Key Points (Kills) damage will be constantly reduced. This new system allows to track what types of enemies have been killed and let the player receive bonuses based on it. Choosing a Specialization ( Training Desk) is free:Įach focused Specialization can be removed individually at the cost of 1000 caps (Training Desk).Ī hidden perk in Horizon which scales automatically while killing creatures. Only one Specialization is allowed at a given time. The choices on specializations are based on unlocked perk ranks. Level 15 unlocks the first Specialization.įocusing on one particular skill can improve it. □ The content below is transcluded from Bobbleheads. The weapons that are crafted here are stronger and sometimes exceed the discarded legendary weapons depending on the skill level. Horizon regulates this via the ZX-1 Experimentation Lab a special crafting workbench which is controlled via a terminal. Weapon perks and a certain level of skill also allow unique and custom weapons to be crafted. Many Specializations do increase the damage of their associated weapon group, and usually require the third rank of their respective weapon perks.
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